Larian says Divinity will support co-op at release and build on Baldur’s Gate III foundations

Larian Studios has lifted the curtain further on its next role-playing epic, confirming that Divinity will support co-op at launch and is designed to build on the foundations laid by Baldur’s Gate III in every way.

Larian Studios has confirmed Divinity will support co-op at launch and is designed to build on the foundations laid by Baldur’s Gate III in every way.

The developer shared details about its upcoming RPG during a wide-ranging Reddit Ask Me Anything, where Larian outlined how its long-running fantasy universe is evolving after the breakout success of Baldur’s Gate III.

Technical director Bert van Semmertier wrote: “Yes, coop will be available for release!

“The amount of players playing together will be depending on the final party size. But since modding is planned for this project as well, player will be essentially free to extend this.

“There is no hard limit to the amount of coop players.”

The studio also confirmed loot design is changing, as rather than relying on randomised, level-scaled drops seen in Divinity: Original Sin, the new game will feature more handcrafted items – echoing Baldur’s Gate III’s approach and giving gear clearer narrative and mechanical purpose.

Combat systems are being reworked too, with Larian confirming the controversial magic armour system from Original Sin 2 will not return.

Under the hood, the title runs on a heavily upgraded version of Larian’s proprietary Divinity Engine, with “significant changes” to physics, animation and camera systems.

The studio has said the perspective will feel familiar to Baldur’s Gate III players, blending top-down strategy with closer, more cinematic angles when needed.

Narratively, Divinity is a standalone story set within the wider Divinity continuity, with a darker, more grounded tone and folk-horror influences teased in its reveal trailer.

Writing director Adam Smith said the aim is a world that can “make you laugh, frighten you, shock you and delight you” in equal measure.

Larian also addressed generative AI concerns head-on, reiterating that no AI-generated art, writing or voices will appear in the final game.

While machine learning tools are being explored to streamline animation and production workflows, the studio has insisted all creative assets will remain firmly human-made.

There’s still no release window, but Larian has said Divinity is now in full production.

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